The working with the current numbers
- 1. Slope = rise ÷ runΔy / Δx = 4 / 2 = 2
- 2. Put x = 0 for the y-interceptx = 0 ⇒ y = −4
- 3. Put y = 0 for the x-intercepty = 0 ⇒ x = 2
- 4. tan θ = slope, so the angle istan θ = 2 ⇒ θ ≈ 63.43°
Controls
What to draw
Readings
- Equation of the line
- y = 2x − 4
- Slope, m
- 2
- Angle with the x-axis, θ
- 63.43°
- y-intercept
- (0, −4)
- x-intercept
- (2, 0)
How to use this simulation
- Look before you touch anything. In "One line · y = mx + c" mode the screen shows y = 2x − 4. It crosses the x-axis at (2, 0) and the y-axis at (0, −4), with an angle of about 63.43°.
- Move the slope slider m: the line gets steeper or flatter, and for a negative m it falls to the right. The c slider slides the whole line up or down without changing its slope.
- Switch to "One line · two points" and drag the two points. The slope updates live. Put both points at the same x and the line turns vertical, with the slope reported as undefined.
- Now "Two lines · simultaneous equations". It starts with 2x + 3y = 12 and x − y = 1. The orange dot at (3, 2) is the solution, and the readings panel says "One solution".
- Drag a₂ and b₂ until the second line is parallel to the first: the crossing vanishes and the case turns into "No solution". Then adjust c₂ until the lines overlap and the case becomes "Infinitely many solutions".
- Keep "Show the working step by step" on. The slope, intercepts, angle, ratio test and cross-multiplication are worked out below with your own numbers. Use "Visible range" to zoom out and catch far-away intersections.
Two rides, one distance where the fares are equal
Two rickshaw drivers wait outside your house. The first says, "Pay 20 up front, then 10 per kilometre." The second says, "No up-front fee, 15 per kilometre." Whose rickshaw should you take?
It depends on how far you are going. For a short trip the second driver is cheaper, because the first driver's up-front fee hurts. For a long trip the first driver wins, because his rate per kilometre is lower. Somewhere in between there is a distance where both charge exactly the same. To find it, call the fare y and the distance x, and write two equations: y = 10x + 20 and y = 15x.
Both are linear, so each graphs as a straight line. Where the lines cross, one x gives the same y on both, which means the same fare. Working it out gives 4 km, where both drivers charge 60. Below that distance the second driver is cheaper, and above it the first.
This page is about finding that crossing point. In the simulation above you will draw a line, understand slope and intercepts, then put two equations on the same grid and read the answer. You will also see why two lines sometimes never meet and sometimes lie on top of each other.
| Distance (km) | First driver (fare) | Second driver (fare) |
|---|---|---|
| 0 | 20 | 0 |
| 2 | 40 | 30 |
| 4 | 60 | 60 |
| 6 | 80 | 90 |
| 8 | 100 | 120 |
From scratch: the coordinate plane
Draw a horizontal line and a vertical line on paper. The point where they cross is the origin, written O. The horizontal line is the x-axis and the vertical one is the y-axis. Numbers go positive to the right and up, and negative to the left and down.
Any point in the plane is named by two numbers (x, y). The first says how far right (or left) of the origin, the second how far up (or down). This is an ordered pair. (3, 2) means 3 steps right and 2 up, but (2, 3) is a different point, so the order matters.
The axes cut the plane into four quadrants. In the first both x and y are positive; in the second x is negative and y positive; in the third both are negative; in the fourth x is positive and y negative. Every point on the x-axis has y = 0, and every point on the y-axis has x = 0. You will use those two facts in a minute to find intercepts.
The grid in the simulation is exactly this: the origin in the middle and one unit per square. The "Visible range" slider zooms the picture, so you can read small numbers on big squares or catch a distant intersection on small ones.
A linear equation is a straight line
The equation ax + by = c (with a and b not both zero) has endless solutions. For x + y = 5 you get (1, 4), (2, 3), (5, 0), (7, −2), even (0.5, 4.5). Pick any x and y follows.
Plot those solutions and they all land on one straight line. The reverse also holds: every point on that line satisfies the equation. So the equation and the line are two ways of writing the same thing, which is why we call it a linear equation.
That gives a handy result. You need only two points to draw the line, because two different points fix exactly one straight line. A third point is a good habit as a check: if the three do not line up, an arithmetic slip hides somewhere.
Two equations taken together are a system, also called simultaneous equations. A solution of the system is an (x, y) that satisfies both. On the graph it is a point lying on both lines, and a point on two lines can only be where they cross.
The words you need, in one place
Knowledge-type exam questions come straight from these terms, so keep the table handy.
| Term | Symbol | Meaning |
|---|---|---|
| Pair of linear equations | a₁x + b₁y = c₁, a₂x + b₂y = c₂ | Two linear equations in x and y that must hold together |
| Graph | — | The picture made by plotting every solution of an equation |
| Origin | O (0, 0) | Where the two axes cross |
| Axes | x-axis, y-axis | The two perpendicular number lines |
| Slope | m | How much the line rises for one unit to the right |
| Intercept | x-intercept, y-intercept | Where the line meets an axis |
| Point of intersection | (x, y) | Where two lines cross: the solution of the system |
| Consistent | — | The system has at least one solution |
| Inconsistent | — | The system has no solution |
| Dependent | — | The two equations describe the same line |
| Independent | — | The two equations describe different lines |
Slope: read it from two points
Slope measures steepness. Think of a staircase: how far forward you go on each step is the run, and how far up is the rise. Slope = rise ÷ run. The dashed grey triangle in the simulation shows exactly these two lengths.
For any two points (x₁, y₁) and (x₂, y₂) on a line, m = (y₂ − y₁) / (x₂ − x₁). With the starting points (−2, −3) and (2, 5), the rise is 5 − (−3) = 8, the run is 2 − (−2) = 4, and so m = 8/4 = 2.
Swapping the two points does not change the slope, since top and bottom both flip sign. The only rule is to subtract in the same order on top and bottom. Write (y₂ − y₁) over (x₁ − x₂) and the sign will come out wrong.
The sign of the slope tells you the direction. The bigger the slope, the steeper the line. A slope of zero is a flat line. If the run is zero you cannot divide, so a vertical line has an undefined slope. Put both points at the same x in the simulation and watch it happen.
Slope also links to angle. If the line makes an angle θ with the positive x-axis, then tan θ is the slope. A slope of 1 means θ = 45°. The default line has m = 2, so θ ≈ 63.43°. A negative slope gives a negative angle: the line falls to the right.
m = (y₂ − y₁) / (x₂ − x₁)slope from two points
m = tan θθ is the angle with the x-axis
| Slope m | The line | Example |
|---|---|---|
| m > 0 | rises from left to right | y = 2x − 4 |
| m < 0 | falls from left to right | y = −x + 3 |
| m = 0 | horizontal, parallel to the x-axis | y = 3 |
| run = 0 | vertical, slope undefined | x = 3 |
Forms of the equation of a line
The same line can be written several ways, and much of the work is moving between them. The one used most is slope-intercept form, y = mx + c. Here m is the slope and c is the y-intercept: the y you get at x = 0. The line meets the y-axis at (0, c).
Pairs of equations usually arrive in standard form ax + by = c. Solving for y gives y = (−a/b)x + c/b, so the slope is −a/b and the y-intercept is c/b. For the x-intercept put y = 0 and get x = c/a. For the first starting equation 2x + 3y = 12, the slope is −2/3 = −2/3, and the intercepts are (6, 0) and (0, 4).
Intercept form, x/p + y/q = 1, is handy for drawing. The line crosses the x-axis at (p, 0) and the y-axis at (0, q). Dividing the standard form by c produces it. You can sketch the line almost in your head: mark the two axis points and join them.
If you know the slope and one point (x₀, y₀), use point-slope form, y − y₀ = m(x − x₀). With two points, first work out the slope and then use this form. A vertical line has its own form, x = k, with no slope; it cannot be written as y = mx + c, so whenever b = 0 think separately.
y = mx + cslope-intercept form
ax + by = cstandard form, slope = −a/b
x/p + y/q = 1intercept form
y − y₀ = m(x − x₀)point-slope form
x = kvertical line
Solving a pair by graphing, step by step
Suppose we must solve 2x + 3y = 12 and x − y = 1. The steps never change, so learn them once.
- Make a table of values for each equation. Choose x values that make y a whole number.
- Draw the axes on graph paper and pick a comfortable scale, for example one small square per unit.
- Plot the points of the first equation, join them with a ruler and extend the line both ways.
- On the same axes, plot the second equation and draw its line.
- Find where the lines cross and read off the coordinates of that point. That is the solution.
- Substitute into both equations to check.
Table for the first line, 2x + 3y = 12
y = (12 − 2x) / 3. Taking multiples of 3 for x keeps y a whole number:
| x | y |
|---|---|
| 0 | 4 |
| 3 | 2 |
| 6 | 0 |
Table for the second line, x − y = 1
Here y = x − 1, so every whole x gives a whole y:
| x | y |
|---|---|
| 0 | −1 |
| 1 | 0 |
| 3 | 2 |
| 4 | 3 |
Where the lines meet
The lines cross at (3, 2). Check: in the first equation 2 × 3 + 3 × 2 = 12. In the second, 3 − 2 = 1. Both hold, so x = 3 and y = 2. The "Two lines" mode of the simulation starts with exactly this picture.
Graphing has a limit. If the crossing is not on a grid corner, what you read off is an estimate. For fraction answers and big numbers you need an algebra method: substitution, elimination or cross-multiplication.
Three outcomes and the ratio test
Two lines in a plane can sit in only three ways, and those are the three outcomes for a system. (1) They cross at one point: one solution, and the system is consistent and independent. (2) They are parallel and never meet: no solution, and the system is inconsistent. (3) They are the same line: infinitely many solutions, and the system is consistent but dependent.
You can tell which without drawing, by comparing the coefficients. For a₁x + b₁y = c₁ and a₂x + b₂y = c₂, compare a₁/a₂, b₁/b₂ and c₁/c₂. If a₁/a₂ ≠ b₁/b₂ the slopes differ, so the lines must cross. If a₁/a₂ = b₁/b₂ the slopes are equal, so the lines are parallel or identical. Then c₁/c₂ decides: different means parallel, equal means the same line.
In the starting pair a₁/a₂ = 2 and b₁/b₂ = −3. They differ, so the lines cross. The readings panel in the simulation always shows the three ratios and a₁b₂ − a₂b₁ (here −5). A determinant that is not zero guarantees exactly one solution.
The algebraic version is cross-multiplication: when D = a₁b₂ − a₂b₁ ≠ 0, x = (c₁b₂ − c₂b₁) / D and y = (a₁c₂ − a₂c₁) / D. For the starting pair, D = −5, x = −15/(−5) = 3 and y = −10/(−5) = 2. That matches the graph.
a₁/a₂ ≠ b₁/b₂one solution
a₁/a₂ = b₁/b₂ ≠ c₁/c₂no solution
a₁/a₂ = b₁/b₂ = c₁/c₂infinitely many solutions
| Ratios | The lines | Solutions | Name |
|---|---|---|---|
| a₁/a₂ ≠ b₁/b₂ | cross at one point | exactly one | consistent, independent |
| a₁/a₂ = b₁/b₂ ≠ c₁/c₂ | parallel | none | inconsistent |
| a₁/a₂ = b₁/b₂ = c₁/c₂ | the same line | infinitely many | consistent, dependent |
Try it in the simulation
Each experiment takes a minute or two. Guess first, then check.
Experiment 1: change the slope, watch the angle
In "One line" mode keep c fixed and raise m slowly from 0. The line goes from flat to steep and the angle θ grows. At m = 1 the angle is exactly 45°.
Now make m negative. The line leans the other way and θ turns negative. At m = 0 the line is horizontal and the x-intercept disappears, because a parallel line never meets the axis.
Experiment 2: change c, slide the line
Keep the slope and move c. The whole line slides up and down in parallel, with the same shape and angle. The y-intercept dot (0, c) travels along the y-axis.
The x-intercept moves too. Lines with the same slope form a family told apart only by c, and members of that family never cross each other.
Experiment 3: drag two points and read the slope
Choose "two points" and drag P₁ and P₂. They start at P₁ (−2, −3) and P₂ (2, 5), with slope 2. Lifting P₂ straight up raises the slope; lowering it reduces the slope.
Put the two points at the same x: the line is vertical, the slope is "undefined", θ = 90° and there is no y-intercept. Put them on top of each other and no line is fixed; the screen says so.
Experiment 4: build a parallel pair
In "Two lines" mode you begin with 2x + 3y = 12 and x − y = 1. Make a₂ equal 2 and b₂ equal −2. The slope of line 1 is −2/3 and line 2 has slope 1, so the ratios must be matched by hand.
Take any pair like (2, 3) and (4, 6) for the a and b values so that a₁/a₂ = b₁/b₂. Then choose c₁ and c₂ so that c₁/c₂ is different. The intersection disappears and the case reads "No solution".
Experiment 5: make the lines one
From the parallel pair, set c₂ so all three ratios are equal. The second line becomes dashed and lies on the first, and the case changes to "Infinitely many solutions".
Now raise "Visible range" to 20 and push the crossing away: set a₂ and b₂ almost parallel, and the intersection runs far away. Nearly parallel lines still cross, but a long way off.
Solved examples (every number computed)
Each problem follows the steps you would write in an exam. Example 1 is the simulation's starting line and examples 2 and 3 are systems.
Example 1: slope, intercepts and angle of y = 2x − 4
The line is y = 2x − 4, so m = 2 and c = −4. The y-intercept is (0, −4). For the x-intercept put y = 0: 0 = 2x + (−4), so x = 2.
Angle: tan θ = 2, so θ ≈ 63.43°. The slope is positive, so the line rises left to right. Every 2 units to the right it climbs 4.
Example 2: 2x + 3y = 12 and x − y = 1 (the starting pair)
In slope-intercept form y = −(2/3)x + 4 and y = x − 1. The slopes −2/3 and 1 differ, so there is one solution.
Cross-multiplication: D = 2 × (−1) − 1 × 3 = −5. x = (12 × (−1) − 1 × 3) / (−5) = −15/(−5) = 3. y = (2 × 1 − 1 × 12) / (−5) = −10/(−5) = 2.
The solution is (3, 2); the system is consistent and independent.
Example 3: x + y = 7 and x − y = 3
Adding the equations eliminates y: 2x = 7 + 3, so x = 5. Putting x back into the first, y = 7 − 5 = 2.
On the graph the first line falls with slope −1 and the second rises with slope 1. These opposite slopes meet at (5, 2).
Example 4: 2x + 3y = 6 and 4x + 6y = 18
Ratios: a₁/a₂ = 1/2, b₁/b₂ = 1/2, c₁/c₂ = 1/3. The first two are equal and the third differs, so a₁/a₂ = b₁/b₂ ≠ c₁/c₂.
The lines are parallel: no solution, an inconsistent system. Algebra agrees: doubling the first gives 4x + 6y = 12, yet the second says 18, and 12 = 18 is impossible.
Example 5: x − 2y = 4 and 3x − 6y = 12
Ratios: 1/3, 1/3, 1/3. All three are equal, so a₁/a₂ = b₁/b₂ = c₁/c₂.
The second equation is three times the first, so it is the same line. There are infinitely many solutions, for example x = 4, y = 0 or x = 2, y = −1. The system is consistent but dependent.
Example 6: sort four pairs with the ratios alone
Say what happens without solving:
(a) 3x + 2y = 12; 6x + 4y = 24: 1/2, 1/2, 1/2, so a₁/a₂ = b₁/b₂ = c₁/c₂, infinitely many. (b) x + 2y = 4; 2x + 4y = 9: 1/2, 1/2, 4/9, so a₁/a₂ = b₁/b₂ ≠ c₁/c₂, none.
(c) 2x − y = 3; x + y = 3: 2 ≠ −1, one solution (2, 1). (d) 5x − 3y = 2; 10x − 6y = 7: 1/2, 1/2, 2/7, so a₁/a₂ = b₁/b₂ ≠ c₁/c₂, none.
Example 7: find k
For which k do 2x + 3y = 8 and 4x + 6y = 20 have no solution?
Parallel needs a₁/a₂ = b₁/b₂, that is 2/4 = k/6, so k = 3. Then c₁/c₂ = 8/20, which differs from 2/4. So k = 3 gives no solution.
With the same k and c₂ = 16, c₁/c₂ = 8/16, equal to 2/4. All three ratios match, so infinitely many solutions. For any other k there is exactly one.
Example 8: two numbers
Two numbers add up to 25 and differ by 7. Calling them x and y: x + y = 25 and x − y = 7.
Adding, 2x = 25 + 7, so x = 16. Then y = 25 − 16 = 9. The numbers are 16 and 9.
Example 9: pens and notebooks
3 pens and 2 notebooks cost 70; 2 pens and 5 notebooks cost 120. With pen price x and notebook price y: 3x + 2y = 70 and 2x + 5y = 120.
D = 3 × 5 − 2 × 2 = 11. x = (70 × 5 − 120 × 2) / 11 = 110/11 = 10. y = (3 × 120 − 2 × 70) / 11 = 220/11 = 20.
A pen costs 10 and a notebook 20. Check: the first purchase gives 70 and the second 120. Both match.
Example 10: the line through (1, 2) and (4, −4)
Slope m = (−4 − 2) / (4 − 1) = −6/3 = −2. The slope is negative, so the line falls, at an angle of about −63.43°.
Point-slope form: y − 2 = −2(x − 1), which rearranges to y = −2x + 4. The y-intercept is 4 and the x-intercept 2. In standard form, −6x − 3y = −12.
Example 11: slope 3 through (2, 1)
From y − 1 = 3(x − 2) we get y = 3x − 6 + 1, that is y = 3x − 5. The y-intercept is −5.
For the x-intercept put y = 0: x = 5/3 ≈ 1.67. When an intercept is a fraction, you can only place it roughly on paper, so work out the exact value first.
Example 12: the points (3, −2) and (3, 4)
The run is 3 − 3 = 0, so the slope 6/0 is undefined. This is a vertical line: x = 3.
It is parallel to the y-axis, never meets it, and crosses the x-axis at x = 3. Put two points at the same x in the simulation and see it.
Example 13: when the intersection is not a whole number
2x + 3y = 7 and 4x − y = 1. D = −14, x = −10/(−14) = 5/7 ≈ 0.71, y = −26/(−14) = 13/7 ≈ 1.86.
On graph paper that point is not at a grid corner, so a graph can only give an estimate. That is why the exact value matters. The simulation shows the fraction itself, not a rounded guess.
Example 14: area of the triangle with the axes
The line 2x + 3y = 12 and the axes form a right triangle. The x-intercept is 6 and the y-intercept 4, so the area is ½ × 6 × 4 = 12 square units.
Mistakes everyone makes
Each of these costs marks, so watch for them.
- Writing an ordered pair backwards: (2, 3) and (3, 2) are different points, and x comes first.
- Mixing the order of the points in the slope formula. The point that is first on top must be first on the bottom.
- Taking the slope of ax + by = c as a/b. It is −a/b, and the sign matters.
- Writing "infinitely many" for parallel lines, or forgetting to look at the third ratio when the first two are equal.
- Putting x = 0 to find the x-intercept. For the x-intercept, set y = 0.
- Reading a solution off the graph and not substituting it into both equations.
- Using different scales on the two axes, which distorts the slope.
- Drawing a short segment instead of extending the line both ways, which can hide the crossing.
- Forcing a vertical line into y = mx + c. It has no slope; its equation is x = k.
Linear equations in real life
Graphs and intersection points sit behind many everyday decisions:
- Choosing a phone plan: one has a higher monthly fee and a lower rate per minute, the other the reverse. The crossing tells you which is cheaper for how you use it.
- Ride-hailing and taxi fares: a booking fee plus a rate per kilometre makes a straight line.
- Business break-even: the revenue line and the cost line cross where profit begins.
- Steepness of a road or ramp: a larger slope means a harder climb, which is why wheelchair ramps are kept gentle.
- Motion: on a distance versus time graph, slope is speed, and two lines meeting means two travellers are at the same place at the same time.
- Phone battery against hours used: a straight-line trend lets you estimate how long it will last.
Exam corner
Questions on this topic usually give two equations or a short situation. Part (a) tests a definition or a quick substitution, such as the slope or whether a point satisfies an equation. Part (b) asks you to solve the pair, or to find k from a condition on the ratios.
Part (c) generally asks for a graph and the solution read from the intersection. Part (d) may ask for the area of the triangle the line cuts off with the axes, or to explain a result. When graphing, state the scale, label the axes, mark and name the points.
For multiple choice remember: a₁/a₂ ≠ b₁/b₂ gives one solution; all three ratios equal gives infinitely many; first two equal and the third different gives none. For ax + by = c the slope is −a/b, the x-intercept c/a and the y-intercept c/b. A vertical line has an undefined slope and a horizontal line has slope 0.
Revision on one page
The night before the exam, just run through this:
- The graph of ax + by = c is a straight line. Two points draw it; a third checks it.
- Slope m = (y₂ − y₁)/(x₂ − x₁) = tan θ = −a/b.
- In y = mx + c, m is the slope and c the y-intercept. For the x-intercept put y = 0.
- The solution of a pair of equations is the point where the two lines meet.
- a₁/a₂ ≠ b₁/b₂: one solution, consistent, independent.
- a₁/a₂ = b₁/b₂ ≠ c₁/c₂: parallel, no solution, inconsistent.
- a₁/a₂ = b₁/b₂ = c₁/c₂: same line, infinitely many solutions, dependent.
- Cross-multiplication: x = (c₁b₂ − c₂b₁)/D, y = (a₁c₂ − a₂c₁)/D, D = a₁b₂ − a₂b₁.
- A vertical line x = k has an undefined slope. A horizontal line y = k has slope zero.
Frequently asked questions
What is a pair of linear equations?
Two linear equations in the same two unknowns, such as a₁x + b₁y = c₁ and a₂x + b₂y = c₂. A solution is a pair (x, y) that satisfies both at once. On a graph, it is the point where the two lines meet.
How do you solve simultaneous equations by graphing?
Make a table of values for each equation, plot both lines on the same axes and find where they cross. The x and y of that point are the solution. Finish by substituting it into both equations to check.
What is slope and how do you find it?
Slope is the rise divided by the run: how much the line goes up for one unit to the right. From two points, m = (y₂ − y₁)/(x₂ − x₁). From ax + by = c, the slope is −a/b.
What are the x-intercept and y-intercept?
They are the points where the line meets the axes. Put x = 0 to get the y-intercept, and put y = 0 to get the x-intercept. For ax + by = c these are (0, c/b) and (c/a, 0).
When does a system of equations have no solution?
When a₁/a₂ = b₁/b₂ but c₁/c₂ is different. The two lines have the same slope and are different lines, so they are parallel and never meet. Such a system is called inconsistent.
When are there infinitely many solutions?
When a₁/a₂ = b₁/b₂ = c₁/c₂. One equation is a multiple of the other, so both describe the same line, and every point on it is a solution. The system is consistent and dependent.
What is the difference between consistent and inconsistent?
A consistent system has at least one solution; an inconsistent one has none. A consistent system is independent if it has exactly one solution, and dependent if it has infinitely many.
What is the slope of a vertical line?
Undefined. Two points on a vertical line share the same x, so the run is zero and the division fails. Its equation is x = k and its angle with the x-axis is 90°. A horizontal line has slope 0.
How do you find the equation of a line through two points?
First find the slope m = (y₂ − y₁)/(x₂ − x₁), then use y − y₁ = m(x − x₁) with either point. For (1, 2) and (4, −4) this gives y = −2x + 4.
What is the cross-multiplication method?
For a₁x + b₁y = c₁ and a₂x + b₂y = c₂ with D = a₁b₂ − a₂b₁ not zero, x = (c₁b₂ − c₂b₁)/D and y = (a₁c₂ − a₂c₁)/D. It gives both unknowns in one step.
Keep studying this topic
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Class 9-10 Mathematics textbook
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HSC Higher Mathematics: syllabus and preparation
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Paragraph: Artificial Intelligence
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রচনা: কৃত্রিম বুদ্ধিমত্তা (in Bangla)
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All the circle theorems with drag-and-check diagrams: angle at the centre, same segment, semicircle, cyclic quadrilateral, chords, tangents and alternate segment.
Grade 9–10
Heights and distances: elevation and depression angles
What angle of elevation and angle of depression mean, how the height-and-distance formula works, and how two observations solve a tower's height without ever measuring it — with an interactive simulation and solved problems.
Grade 9–11
Probability: experimental vs theoretical probability
What probability means, how the sample-space formula P(E) = n(E)/n(S) works, and why experimental frequency edges closer to theoretical probability the more you flip, roll or draw — with a coin, dice and coloured-ball simulator.
Grade 10–11
Arithmetic and Geometric Sequences
Learn the arithmetic and geometric sequence formulas for the nth term and sum, Gauss's pairing trick, and the sum-to-infinity formula a/(1−r), with a drag-and-slide bar-chart simulation and worked examples.
Grade 9–10
Mean, Median and Mode
Learn the mean, median and mode formulas, why the median resists an outlier while the mean does not, and the grouped-data median/mode formulas, by dragging points on a number line, with worked examples.
Grade 7–11
Sets and Venn Diagrams
Shade union, intersection, difference and complement on a live Venn diagram, drop numbers into regions, check n(A ∪ B) and test De Morgan’s laws, with solved problems.
Grade 10–12
Graphs of sin, cos and tan
Plot y = A sin(Bx + C) + D with sliders: see amplitude, period, phase shift, range and the asymptotes of tan live. Trigonometric graphs with solved examples.
Grade 9–10
Completing the Square and the Quadratic Formula
Watch algebra tiles complete the square, then solve quadratic equations, find the vertex and see why the formula works. Free interactive simulation with solved examples.
Grade 7–10
Area of a Circle: Proof, Formula and Solved Problems
Cut a circle into slices, slide them into a rectangle and watch the area become πr². Free interactive simulation with circumference, pi, sectors, arcs and solved problems.
Grade 8–10
Volume and Surface Area of Solids: Cube, Cuboid, Cylinder, Cone, Sphere
Rotate six solids in 3D, unfold their nets and pour a cone into a cylinder to see why it takes exactly three. Free simulation with volume, CSA and TSA formulas and solved problems.
Grade 8–10
Similar Triangles: Scale Factor, AA, SSS, SAS and Shadow Heights
Scale a triangle with a slider and watch angles stay equal, side ratios stay k and area grow by k². Free interactive similar triangles simulation with AA, SSS, SAS tests and shadow problems.
Grade 9–11
Coordinate Geometry: Distance, Midpoint, Slope, Section Formula and Locus
Drag points on a grid and watch the distance formula, midpoint, slope and section formula update live. Free coordinate geometry simulation with the perpendicular-bisector locus and solved problems.
Grade 11–12
Conic Sections: Circle, Ellipse, Parabola and Hyperbola
Tilt a plane through a double cone and watch a circle, ellipse, parabola or hyperbola appear, with its standard equation, foci and eccentricity. Free conic sections simulation with solved problems.
Grade 9–11
Function Transformations: Shifts, Stretches and Reflections
Pick x², |x|, √x, sin x or 2^x and drag sliders for a, b, h and k. Watch shifts, stretches, squeezes and reflections move the graph, with the parent faded behind. Free simulation with solved problems.
Grade 11–12
Derivative as the Slope of a Tangent: Secant to Tangent
Drag a point P on x², x³, sin x, eˣ or 1/x and shrink the gap h to zero. Watch the secant become the tangent and its slope become the derivative, with the derivative graph below. Free simulation.
Grade 11–12
Riemann Sums and Integration: Area Under a Curve
Cut the area under x², x³, sin x, eˣ or √x into up to 100 strips and compare left, right, midpoint and trapezoid sums with the exact integral. Watch the error melt away. Free simulation.
Grade 11–12
Limits and the ε–δ Definition: A Visual Guide
See the epsilon-delta definition of a limit. Pick a function, shrink ε and watch the δ band follow it, with left and right limits, a hole, sin x / x and a jump where no δ works. Free simulation.
Grade 11–12
3D Vectors: Sum, Dot Product and Cross Product
Drag to rotate two 3D vectors. See the sum as a parallelogram, the dot product as a shadow and an angle, and the cross product as a perpendicular arrow whose length is the area. Free simulation.
Grade 11–12
Matrix Transformations: Rotation, Reflection, Shear and the Determinant
Change a 2×2 matrix and watch the grid, a unit square and an F-shape move. See where i-hat and j-hat land, the determinant as signed area, and the inverse. Free simulation.
Grade 11–12
Complex Numbers: Sum, Product, Powers and Roots on the Argand Plane
Drag two complex numbers on the Argand plane. See the sum as a parallelogram, the product as a rotation and stretch, conjugates, powers as a spiral and roots of unity. Free simulation.
Grade 9–12
Binary Number System: Place Value, Conversion and Addition
Flip bits and see decimal, binary, octal and hex change together. Watch conversion by repeated division by 2, regrouping into octal and hex, and binary addition with carries. Free, with worked examples.
Animations in other subjects
Physics
Refraction of light
Physics
Ohm's law
Physics
Projectile motion
Physics
Simple pendulum
Physics
Electric field
Physics
Wave interference
Physics
Free Fall
Physics
Lens ray diagrams
Physics
Newton's Laws of Motion
Physics
Spherical mirror ray diagrams
Physics
Electromagnetic Induction
Physics
Conservation of Momentum and Collisions
Physics
Work, Energy and Power
Physics
Inclined Plane
Physics
Uniform circular motion
Physics
Transverse and Longitudinal Waves
Physics
Levers and moments
Physics
Centre of mass
Physics
Spring-mass SHM
Physics
Vector addition: triangle and parallelogram laws
Physics
Relative velocity: trains and river crossing
Physics
Kepler's laws and elliptical orbits
Physics
Newton’s law of gravitation, g and satellites
Physics
Standing waves in strings and pipes
Physics
Resonance tube and the speed of sound
Physics
Beats: when two close notes pulse
Physics
Doppler effect: moving sources, listeners and sonic booms
Physics
Prism, dispersion of light and the rainbow
Physics
Kirchhoff’s laws: junction rule and loop rule
Physics
Wheatstone bridge and metre bridge
Physics
Single-slit diffraction
Physics
Defects of the human eye and their correction
Physics
Polarisation of light: Malus’s law and Brewster’s law
Physics
Charging and discharging a capacitor: the RC time constant
Physics
Magnetic field lines: bar magnet, current-carrying wire and solenoid
Physics
AC generator
Physics
Transformer
Physics
Heat transfer: conduction, convection and radiation
Physics
Photoelectric effect: Einstein’s equation and the stopping potential
Physics
Motor effect: force on a current-carrying wire and the DC motor
Physics
Gas molecules and kinetic theory: pressure, temperature and speed
Physics
The semiconductor diode: p–n junction, I–V curve and rectifier
Physics
Radioactive decay: half-life, the decay law and penetration
Physics
The Bohr atom: orbits, energy levels and the hydrogen spectrum
Chemistry
Structure of the atom
Chemistry
Acids, Bases and the pH Scale
Chemistry
Electron configuration
Chemistry
Gas laws: Boyle, Charles, Gay-Lussac, Avogadro and PV = nRT
Chemistry
How an Ionic Bond Forms
Chemistry
Electrolysis and Faraday’s Laws
Chemistry
Covalent Bond
Chemistry
Periodic Trends
Chemistry
Reaction rate and collision theory
Chemistry
States of matter: solid, liquid, gas and the heating curve
Chemistry
Atomic orbitals: the shapes of s, p and d, quantum numbers and nodes
Chemistry
Molecular shapes and VSEPR theory: bond pairs, lone pairs and angles
Chemistry
The mole concept: molar mass, Avogadro’s number and molar volume
Chemistry
Diffusion and effusion: Graham’s law of gases
Chemistry
Balancing chemical equations: method, examples and practice
Chemistry
Chemical equilibrium: the equilibrium constant Kc and Le Chatelier’s principle
Chemistry
Titration: finding an unknown concentration with a burette and an indicator
Chemistry
Galvanic cell: the Daniell cell, EMF and the Nernst equation
Chemistry
Redox reactions: oxidation numbers, electron transfer and half-equations
Chemistry
Hydrocarbons: alkanes, alkenes, alkynes and structural isomers in 3D
Chemistry
Functional groups: alcohols, aldehydes, ketones, acids, esters and amines
Chemistry
Polymerisation: addition and condensation polymers, polythene and nylon
Chemistry
Separation techniques: filtration, distillation, chromatography, crystallisation
Chemistry
Crystal lattice: SC, BCC and FCC unit cells, packing efficiency and density
Chemistry
Radioactivity: Alpha, Beta, Gamma Decay and Half-Life
Biology
Mitosis cell division
Biology
Diffusion and Osmosis
Biology
Photosynthesis
Biology
The human heart: structure and function
Biology
Mendelian Genetics
Biology
DNA Replication
Biology
Cellular Respiration
Biology
Enzyme Action
Biology
The Nerve Impulse and the Action Potential
Biology
The Nephron and Urine Formation
Biology
Meiosis Cell Division
Biology
Digestive System
Biology
Breathing Mechanism: Inhalation and Exhalation
Biology
Protein synthesis
Biology
Blood circulation: double circulation and cardiac output
Biology
Cell structure and organelles: plant cell vs animal cell
Biology
Reflex action and the reflex arc
Biology
The human eye: parts, image formation and accommodation
Biology
Muscle contraction and the sliding-filament model
Biology
Transport in plants: xylem, phloem and transpiration
Biology
Food chain and food web: energy flow and the 10 % rule
Biology
Population growth: exponential and logistic curves
Biology
Natural selection: peppered moths and the sooty tree
Biology
Immune response: primary and secondary antibody response
Biology






















