Drag on the stage to aim: direction sets the angle, length sets the speed
Controls
Gravitational acceleration, g (m/s²)
Readings
- Time, t
- 0.00s
- Horizontal distance, x
- 0.0m
- Height, y
- 0.0m
- Resultant velocity, v
- 20.0m/s
- Horizontal velocity, vₓ
- 14.1m/s
- Vertical velocity, vᵧ
- 14.1m/s
- Maximum height, H
- 10.2m
- Horizontal range, R
- 40.8m
- Time of flight, T
- 2.89s
How to use this simulation
- Move the velocity and angle sliders, or drag on the stage to aim directly: the drag direction sets the angle, its length sets the speed.
- Keep "earlier launches" on and fire at 30° and then 60°: the two land at the same range.
- Switch worlds: with the Moon's weaker g the same throw goes much farther and higher.
- The green arrow (vₓ) never changes; the red one (vᵧ) shrinks to zero at the top and flips.
- Slow it to 0.25× and pause at any moment to copy the readings into your notebook.
Every throw you have ever made was a projectile
Watch a long pass in football, a basketball free throw or a golf drive. None of them travels in a straight line. The ball rises, seems to hang for a moment, then curves back down. That graceful curve is what this page is about.
Think about tossing your keys to a friend across the room. Throw straight up and they fall back into your own hand. Throw flat and they hit the floor halfway. Without doing any maths you pick an angle, a bit up and a bit forward. That instinct is projectile physics.
A garden hose, a fountain, a frog leaping, a paper ball aimed at the bin: each follows the same rules. Once you know those rules you can predict, before the throw, how high the object will rise, where it will land and how long it will stay in the air.
Starting from zero: two motions that ignore each other
The single best trick in this chapter is to split the motion into two parts: horizontal (sideways) and vertical (up and down). The surprising part is that they do not affect each other at all. Each does its own thing, and together they draw the curve.
Horizontally, once the ball leaves your hand nothing pushes it forward and nothing pulls it back (ignore air resistance for now). Newton's first law says that with no force the velocity stays the same. So the horizontal velocity is constant, and the ball covers equal distances sideways every second.
Vertically, the Earth pulls down the whole time. The upward speed drops by about 9.8 m/s every second until it hits zero at the very top, then the ball starts falling and its downward speed grows by 9.8 m/s every second.
Put them together: steady forward progress plus a rise-and-fall. Distance forward grows in step with time, height changes with the square of time, and a curve built that way is called a parabola. That is why every projectile path (without air resistance) is a parabola.
Try this thought experiment. From the same height, drop one ball and at the same instant flick another sideways. Which lands first? Both land together. Falling is a purely vertical matter, and vertically both start at zero speed with the same g. The sideways speed only carries the second ball farther; it does not change how fast it falls.
Key terms at a glance
Definitions first; most "what is…" exam questions come straight from this table.
| Term | Symbol | Plain meaning | Unit |
|---|---|---|---|
| Projectile | — | An object thrown at an angle that then moves under gravity alone | — |
| Initial velocity | v₀ | The speed at the moment of launch | m/s |
| Launch angle | θ | The angle the initial velocity makes with the horizontal | degrees (°) |
| Time of flight | T | Total time from launch to landing | s |
| Maximum height | H | The highest point reached | m |
| Horizontal range | R | Horizontal distance from launch point to landing point | m |
| Trajectory | — | The curved path the projectile follows; a parabola | — |
| Gravitational acceleration | g | How much gravity changes the velocity each second (≈ 9.8) | m/s² |
Deriving the formulas step by step
If you can derive the formulas yourself you will never mix them up in an exam. Take a body launched from the ground at speed v₀ and angle θ, with no air resistance, and take upward as positive.
Step 1: Split the velocity
The initial velocity is a slanted arrow. Trigonometry splits it into a horizontal and a vertical component:
vₓ = v₀cosθhorizontal component, constant throughout
vᵧ₀ = v₀sinθstarting vertical component
vᵧ = v₀sinθ − gtvertical velocity after time t
Step 2: Time to reach the top
At the top the body stops rising, so its vertical velocity is zero. Setting vᵧ = 0 gives v₀sinθ − gt = 0, so the time to the top is t = v₀sinθ/g.
Going up and coming down happen under the same gravity over the same height, so the descent takes exactly as long. Add the two and you have the time of flight.
t(top) = v₀sinθ / g
T = 2v₀sinθ / gtime of flight
Step 3: Maximum height
Use v² = u² − 2gh vertically. At the top the final velocity is 0 and the initial vertical velocity is v₀sinθ, so 0 = v₀²sin²θ − 2gH.
H = v₀²sin²θ / 2gmaximum height
Step 4: Horizontal range
Horizontally the velocity is constant, so distance = velocity × time. Moving at vₓ for the whole flight gives R = v₀cosθ × 2v₀sinθ/g. Using the identity 2sinθcosθ = sin2θ tidies it up.
R = v₀²sin2θ / ghorizontal range
Step 5: The path equation, and why it is a parabola
From x = v₀cosθ·t we get t = x/(v₀cosθ). Substitute that into y = v₀sinθ·t − ½gt² and time disappears, leaving only x and y.
The result has the form y = ax − bx² with constants a and b. A quadratic in x is a parabola, which proves the shape of the path.
y = x·tanθ − gx² / (2v₀²cos²θ)equation of the trajectory
Step 6: Why 45° goes farthest
With v₀ and g fixed, R depends only on sin2θ. The largest value of sine is 1, reached when 2θ = 90°, that is θ = 45°.
In everyday words: throw too steeply and the ball stays up a long time but hardly moves forward; throw too flat and it moves forward fast but lands almost at once. 45° is the best compromise between the two.
Rmax = v₀² / gat θ = 45°
Step 7: Complementary angles share a range
For θ and 90° − θ, sin2θ and sin(180° − 2θ) are equal because sin(180° − x) = sin x. So 20° and 70°, or 30° and 60°, land at the same spot, although the steeper throw climbs higher and takes longer.
Step 8: Thrown horizontally from a height
Throw a ball straight out (θ = 0°) from a rooftop and its initial vertical velocity is zero. It then falls exactly like a dropped ball, h = ½gt², while moving forward at u the whole time.
t = √(2h / g)time to reach the ground
x = u·√(2h / g)horizontal distance travelled
Experiments to try in the simulation
The animation above is your pocket laboratory. Run these one at a time, and before each one guess the result, then check.
- Experiment 1: keep the speed at 20 m/s and launch at 15°, 30°, 45°, 60° and 75°. Which angle goes farthest?
- Experiment 2: with "keep earlier launches" on, compare 30° and 60° side by side. The two paths land on the same point.
- Experiment 3: keep the angle and double the speed from 10 to 20 m/s. Does the range double or quadruple? The formula has v₀², so it should quadruple.
- Experiment 4: move from Earth to the Moon. How many times farther does the same throw go? What happens on Jupiter?
- Experiment 5: raise the launch height h₀. Now 45° is no longer the best angle; from a height a slightly lower angle goes farther.
- Experiment 6: pause at the top and look for the red arrow (vᵧ). It has vanished, but the green arrow (vₓ) is still there.
Solved problems
Now with numbers. Each solution is worked step by step, and you can check every one by entering the values in the simulation. g = 9.8 m/s² throughout.
Problem 1: A ball thrown at 20 m/s and 45°
Question: a ball is thrown at 20 m/s at 45° above the horizontal. Find the time of flight, the maximum height and the range.
Components first: vₓ = 20 × cos45° = 14.14 m/s and vᵧ₀ = 20 × sin45° = 14.14 m/s.
Time of flight T = 2 × 14.14 / 9.8 = 2.89 s. It reaches the top at half of that, 1.44 s.
Maximum height H = (14.14)² / (2 × 9.8) = 10.20 m, and range R = 20² × sin90° / 9.8 = 40.82 m. Since the angle is 45°, this is the greatest range possible at this speed.
Problem 2: 30° against 60°
Question: the same 20 m/s throw is made once at 30° and once at 60°. Which goes farther?
At 30°: R = 35.35 m, H = 5.10 m, T = 2.04 s. At 60°: R = 35.35 m, H = 15.31 m, T = 3.53 s.
The ranges are identical. The difference is height and time: the 60° ball climbs three times as high and hangs in the air much longer. Which one gives a fielder more time to catch it?
Problem 3: A ball thrown straight out from a roof
Question: a ball is thrown horizontally at 10 m/s from a roof 20 m high. When and where does it land?
Time to fall t = √(2 × 20 / 9.8) = 2.02 s. In that time it moves forward x = 10 × 2.02 = 20.20 m.
At impact the vertical velocity is gt = 19.8 m/s and the horizontal velocity is still 10 m/s, so the resultant speed is √(10² + 19.8²) = 22.2 m/s.
Problem 4: Finding the angle for a given range
Question: you throw at 20 m/s and want to land a ball in a bucket exactly 30 m away. What angle do you use?
From R = v₀²sin2θ/g, sin2θ = Rg/v₀² = 30 × 9.8 / 20² = 0.735. So 2θ = 47.3°, giving θ = 23.7°.
But that is not the whole answer: the complementary angle 66.3° gives exactly the same range. There are two answers: 23.7° (low and fast) or 66.3° (high and slow).
Problem 5: The same throw on the Moon
Question: the ball from Problem 1 is thrown the same way on the Moon (g = 1.62 m/s²). What is the range now?
R = 20² / 1.62 = 246.91 m, H = 61.73 m, T = 17.46 s. That is about 6.0 times the Earth values.
All three formulas have g in the denominator: the weaker the gravity, the farther, higher and longer the flight. Pick "Moon" in the simulation to watch it.
What changes with the angle: a quick table
Values for v₀ = 20 m/s and g = 9.8 m/s² at five angles. Compare the ranges of the pairs 15° and 75°, and 30° and 60°.
- A bigger angle always means a greater height and a longer flight.
- The range grows up to 45° and then shrinks, and complementary angles share a range.
| Launch angle | Range R | Maximum height H | Time of flight T |
|---|---|---|---|
| 15° | 20.4 m | 1.4 m | 1.06 s |
| 30° | 35.3 m | 5.1 m | 2.04 s |
| 45° | 40.8 m | 10.2 m | 2.89 s |
| 60° | 35.3 m | 15.3 m | 3.53 s |
| 75° | 20.4 m | 19.0 m | 3.94 s |
Mistakes almost everyone makes
A few errors come up again and again in this chapter. Knowing them saves easy marks in multiple-choice questions.
- Wrong: "the velocity is zero at the top." Right: only the vertical velocity is zero; the horizontal velocity v₀cosθ is still there.
- Wrong: "the acceleration is zero at the top." Right: the acceleration is g downward everywhere on the path, including the top.
- Wrong: "a heavier ball goes less far." Right: without air resistance, mass appears in none of the formulas.
- Wrong: treating sin2θ as 2sinθ. sin2θ = 2sinθcosθ; sin90° = 1 but 2sin45° ≈ 1.414.
- Wrong: using T = 2v₀sinθ/g for a launch from a height. That formula only holds when the body lands at its launch height.
Projectiles in real life
Sport is full of projectiles. Corner kicks, basketball shots, the javelin and the shot put: athletes train until they feel the right angle. A shot put leaves from shoulder height, so its best angle is a little below 45°, the effect you saw by raising h₀ in the simulation.
Firefighters choose the angle of a hose by the reach of the water, and fountain designers match the water speed and nozzle angle to shape their arches.
Real air pushes back. Drag slows the body in both directions, so the real path is not a perfect parabola: the descent is steeper, the range shorter and the best angle slips below 45°. Light, bulky objects such as a badminton shuttlecock feel this most. Textbook formulas describe the ideal, drag-free case.
Exam corner
Projectile questions follow a few familiar patterns. Here is what to expect and how to answer.
Definitions
"Define projectile / time of flight / range." Use the precise wording from the key-terms table, and mention "under gravity alone".
Short reasoning
"Why is the path a parabola?" Show the path equation y = ax − bx² and say it is quadratic in x. "Why is the velocity not zero at the top?" Point to the horizontal component.
Calculations
Given v₀ and θ, find T, H or R, exactly like Problem 1. Always write the units.
Higher-order questions
"Will the ball clear a wall 15 m away and 5 m high?" Put x = 15 m into the path equation, find y and compare it with the wall. Or compare two throws at different angles and decide which lands farther.
Quick revision summary
Read just this before an exam and the whole chapter comes back.
- Projectile: thrown at an angle, moving under gravity alone; the path is a parabola.
- vₓ = v₀cosθ is constant; vᵧ = v₀sinθ − gt changes; acceleration is always g downward.
- T = 2v₀sinθ/g, H = v₀²sin²θ/2g, R = v₀²sin2θ/g.
- The range is greatest at 45° (v₀²/g); complementary angles share a range.
- Thrown horizontally from height h: t = √(2h/g), x = u·t.
- Weaker g (the Moon) raises T, H and R; mass appears in no formula.
Frequently asked questions
What is the formula for the range of a projectile?
For a launch and landing at the same height, R = v₀²sin2θ/g, where v₀ is the launch speed, θ the launch angle and g the gravitational acceleration.
Why is the range maximum at 45°?
Range depends on sin2θ, whose largest value is 1 at 2θ = 90°, that is θ = 45°. Then Rmax = v₀²/g. Air resistance lowers the best angle slightly in real life.
What is the time of flight of a projectile?
It is the total time the projectile stays in the air: T = 2v₀sinθ/g when it lands at the height it was launched from.
Is the horizontal velocity of a projectile constant?
Yes. Without air resistance no horizontal force acts, so vₓ = v₀cosθ is constant; only the vertical velocity changes, at the rate g.
What are the velocity and acceleration at the highest point?
At the top the vertical velocity is zero, so the velocity equals the horizontal component v₀cosθ. The acceleration is still g, straight down.
At what angle are the range and maximum height equal?
Setting R = H gives tanθ = 4, so θ ≈ 76°.
Does mass affect projectile motion?
Not without air resistance. Mass appears in none of the formulas for T, H or R, so a heavy and a light ball with the same speed and angle follow the same path.
Keep studying this topic
The animation made the idea click; now turn it into marks. Syllabus, suggestions, textbooks and admission-test guides are below.
SSC
SSC Physics: syllabus and preparation
HSC
HSC Physics: syllabus and preparation
Textbook
Class 9-10 Physics textbook
Admission
Engineering admission test preparation
Admission
Dhaka University science unit admission 2026-27
English
Composition: The Uses of Electricity
Bangla
প্রতিবেদন: বিজ্ঞান মেলা (in Bangla)
English
Paragraph: Science in Everyday Life
SSC
SSC suggestions
HSC
HSC suggestions
Admission
University admission guide
SSC
SSC syllabus
HSC
HSC syllabus
Study abroad
Study in Germany
Test prep
Digital SAT Math guide
Scholarship
Scholarships to study abroad
IELTS
IELTS vocabulary: science and research
Tool
GPA calculator
Career
Civil engineer resume example
More physics animations
Grade 8–12
Refraction of light
Change the angle and watch light bend. Snell's law, refractive index, critical angle and total internal reflection, explained simply with worked examples.
Grade 9–12
Ohm's law
Adjust voltage and resistance and watch the current change. Ohm's law formula, V-I graph, series and parallel resistors, with solved problems.
Grade 9–11
Simple pendulum
Change length and gravity and time the swing. Simple pendulum period T = 2π√(L/g), SHM, energy conservation and finding g, with solved numbers.
Grade 10–12
Electric field
Drop positive and negative charges and watch the field lines form. Coulomb's law, E = kq/r², units and field-line rules, with solved examples.
Grade 11–12
Wave interference
Move two wave sources and watch bright and dark fringes appear. Superposition, constructive vs destructive conditions, fringe width, solved examples.
Grade 9–11
Free Fall
What is free fall? Drop a coin and a feather with and without air. Learn the free fall formulas for time, velocity and height (g = 9.8 m/s²) with worked examples.
Grade 10–12
Lens ray diagrams
Interactive convex and concave lens ray diagrams: drag the object through all six cases, see the three principal rays, and read u, v, f, magnification and power live.
Grade 9–11
Newton's Laws of Motion
Newton's laws of motion explained with an interactive cart: inertia, F = ma, momentum, impulse and action–reaction pairs, with examples and worked problems.
Grade 10–12
Spherical mirror ray diagrams
Drag an object in front of a concave, convex or plane mirror and watch the rays find the image. Mirror formula, magnification, all six cases, solved problems.
Grade 10–12
Electromagnetic Induction
What is electromagnetic induction? Drag a bar magnet through a coil and watch a centre-zero galvanometer. Learn Faraday's law e = −N dΦ/dt and Lenz's law with worked examples.
Grade 9–11
Conservation of Momentum and Collisions
What is the conservation of momentum? Collide two carts and drag the restitution slider from a sticking e = 0 to a bouncy e = 1. See momentum and kinetic-energy bars update live, with worked examples.
Grade 9–11
Work, Energy and Power
What is work, and what are the formulas for kinetic and potential energy and power? Release a cart on a curved track, watch energy turn to heat, with worked examples.
Grade 9–11
Inclined Plane
How does a block’s weight split on a slope, what is the angle of repose, and when does friction hold a block still or let it slide? Change the angle yourself and watch the force-arrow diagram.
Grade 9–11
Uniform circular motion
Whirl a ball on a string and read ω, T, a = v²/r and F = mv²/r live. Cut the string to see it fly off tangentially, then try banked curves with solved numbers.
Grade 8–10
Transverse and Longitudinal Waves
See a rope wave and a slinky or sound wave driven by one source. Learn crest, trough, compression, rarefaction, wavelength, v = fλ and why particles never travel with the wave, with solved problems.
Grade 9–11
Levers and moments
Slide weights on a seesaw and watch the moment M = F × d on each side. Learn the principle of moments, three classes of lever and mechanical advantage, with solved problems.
Grade 9–11
Centre of mass
Drag masses along a rod or plate and watch the centre of mass x = Σmx/Σm move. Find the balance point, see when a bus topples, and learn stable, unstable and neutral equilibrium with solved problems.
Grade 9–11
Spring-mass SHM
Run a mass on a spring in simple harmonic motion. Explore Hooke’s law, T = 2π√(m/k), energy swapping, springs in series and parallel, with worked problems and exam practice.
Grade 9–11
Vector addition: triangle and parallelogram laws
Add two vectors by the triangle and parallelogram laws, split them into components, then test a river-crossing boat and a walker with an umbrella. With solved problems.
Grade 9–11
Relative velocity: trains and river crossing
Play with two trains and a swimmer crossing a river. Learn relative speed, train crossing time, heading angle, drift, shortest time vs shortest path, with solved problems.
Grade 11–12
Kepler's laws and elliptical orbits
Drag the eccentricity and see an orbit stretch. Equal-time sectors with equal areas, the period law T² ∝ a³ and escape speed, with solved problems.
Grade 11–12
Newton’s law of gravitation, g and satellites
Play with two masses, the inverse-square graph, g above and below the Earth and a satellite orbit. Learn the law of gravitation, orbital speed, period and escape speed with solved problems.
Grade 11–12
Standing waves in strings and pipes
Pluck a string and blow across open and closed pipes in a simulation. See nodes, antinodes, harmonics, and learn how length, tension and temperature set the pitch, with solved problems.
Grade 11–12
Resonance tube and the speed of sound
Slide the water level in a resonance tube and find the loud spots yourself. See L1 = λ/4 − e and L2 = 3λ/4 − e, compute the speed of sound with v = 2f(L2 − L1), and practise solved problems.
Grade 11–12
Beats: when two close notes pulse
Add two waves of nearly equal frequency and watch the loudness pulse. See the envelope, read the beat frequency |f1 − f2|, hear the effect, and learn how guitarists tune by beats, with solved problems.
Grade 11–12
Doppler effect: moving sources, listeners and sonic booms
Drag a sound source faster and slower and watch the wavefronts bunch up ahead and stretch out behind. Learn the Doppler formula, moving listener, ambulance and train problems, and the sonic boom.
Grade 10–12
Prism, dispersion of light and the rainbow
Send white light through a prism, change the prism angle and incidence, and watch the spectrum form. Learn deviation, minimum deviation, dispersive power and how a raindrop makes a rainbow, with solved problems.
Grade 11–12
Kirchhoff’s laws: junction rule and loop rule
Build a two-loop circuit with two batteries and three resistors. Watch the currents split at a junction, see the voltage sums land on zero and learn how to solve Kirchhoff’s laws problems step by step.
Grade 12
Wheatstone bridge and metre bridge
Unbalance a Wheatstone bridge and watch the galvanometer needle swing. Find balance at P/Q = R/S, then slide the jockey on a metre bridge to measure an unknown resistance with solved examples.
Grade 11–12
Single-slit diffraction
Change the slit width and wavelength and watch light spread behind a single slit. See the intensity graph I = I₀(sin β/β)², the minima at a sin θ = mλ and the central maximum width 2λD/a, with solved problems.
Grade 10–12
Defects of the human eye and their correction
Switch between a normal, short-sighted, long-sighted and ageing eye. See why the image lands in front of or behind the retina, then fit the right lens and work out its power in dioptres.
Grade 12
Polarisation of light: Malus’s law and Brewster’s law
Rotate an analyser behind a polariser and watch I = I₀cos²θ on a graph, then bounce light off glass to find the Brewster angle. Includes polaroid sunglasses, three-filter puzzles and solved problems.
Grade 12
Charging and discharging a capacitor: the RC time constant
Charge and discharge a capacitor through a resistor. Change E, R and C, watch V = E(1 − e^(−t/RC)) and the current curve draw live, find the 63% time constant and the energy stored.
Grade 10–12
Magnetic field lines: bar magnet, current-carrying wire and solenoid
See magnetic field lines of a bar magnet, a straight current-carrying wire and a solenoid. Drag a compass, flip the current, and learn B = μ₀I/2πr, B = μ₀nI and the right-hand grip rule.
Grade 12
AC generator
Spin a coil between magnet poles and watch the sine wave of an AC generator build live. Change N, A, B and rpm, read E0 = NBAω and the rms value, and see why mains is 50 Hz.
Grade 10–12
Transformer
Change the primary and secondary turns of a transformer and watch the voltage step up or down. See Vs = Vp·Ns/Np, power conservation, real efficiency and why power lines use high voltage.
Grade 9–12
Heat transfer: conduction, convection and radiation
Heat a copper, aluminium, glass or wooden rod and watch Q/t = kAΔT/L, see convection currents circulate in a beaker, and see how radiated power grows as T⁴. With tables and solved problems.
Grade 12
Photoelectric effect: Einstein’s equation and the stopping potential
Shine light of any wavelength on sodium, zinc or copper in a vacuum tube. See why electrons leave only above the threshold frequency, how K = hf − φ sets the stopping potential, and why brightness changes only the current.
Grade 10–12
Motor effect: force on a current-carrying wire and the DC motor
Put a current-carrying wire in a magnetic field and watch it get pushed. Change B, I, L and the angle, test Fleming’s left-hand rule, then spin a DC motor with a split-ring commutator and see its torque graph.
Grade 11–12
Gas molecules and kinetic theory: pressure, temperature and speed
Watch gas molecules bounce around a box. Raise the temperature, change the gas, squeeze the volume, and see wall hits turn into pressure that matches PV = NkT. Compare speeds with the Maxwell–Boltzmann curve and calculate rms speed.
Grade 12
The semiconductor diode: p–n junction, I–V curve and rectifier
Bias a p–n junction and watch the depletion layer shrink or grow, carriers cross, and the Shockley I–V curve trace live. Compare silicon and germanium, see breakdown, then build a half-wave rectifier.
Grade 10–12
Radioactive decay: half-life, the decay law and penetration
Watch 240 nuclei decay at random, see the count follow N = N₀e^(−λt), measure the half-life from the graph, then test how alpha, beta and gamma radiation pass through paper, aluminium and lead.
Grade 11–12
The Bohr atom: orbits, energy levels and the hydrogen spectrum
Make a hydrogen electron jump between orbits n = 1 to 6, watch the photon colour come from 1/λ = R(1/n₁² − 1/n₂²), and see the Lyman, Balmer and Paschen series on an energy diagram and spectrum strip.
Animations in other subjects
Chemistry
Structure of the atom
Chemistry
Acids, Bases and the pH Scale
Chemistry
Electron configuration
Chemistry
Gas laws: Boyle, Charles, Gay-Lussac, Avogadro and PV = nRT
Chemistry
How an Ionic Bond Forms
Chemistry
Electrolysis and Faraday’s Laws
Chemistry
Covalent Bond
Chemistry
Periodic Trends
Chemistry
Reaction rate and collision theory
Chemistry
States of matter: solid, liquid, gas and the heating curve
Chemistry
Atomic orbitals: the shapes of s, p and d, quantum numbers and nodes
Chemistry
Molecular shapes and VSEPR theory: bond pairs, lone pairs and angles
Chemistry
The mole concept: molar mass, Avogadro’s number and molar volume
Chemistry
Diffusion and effusion: Graham’s law of gases
Chemistry
Balancing chemical equations: method, examples and practice
Chemistry
Chemical equilibrium: the equilibrium constant Kc and Le Chatelier’s principle
Chemistry
Titration: finding an unknown concentration with a burette and an indicator
Chemistry
Galvanic cell: the Daniell cell, EMF and the Nernst equation
Chemistry
Redox reactions: oxidation numbers, electron transfer and half-equations
Chemistry
Hydrocarbons: alkanes, alkenes, alkynes and structural isomers in 3D
Chemistry
Functional groups: alcohols, aldehydes, ketones, acids, esters and amines
Chemistry
Polymerisation: addition and condensation polymers, polythene and nylon
Chemistry
Separation techniques: filtration, distillation, chromatography, crystallisation
Chemistry
Crystal lattice: SC, BCC and FCC unit cells, packing efficiency and density
Chemistry
Radioactivity: Alpha, Beta, Gamma Decay and Half-Life
Biology
Mitosis cell division
Biology
Diffusion and Osmosis
Biology
Photosynthesis
Biology
The human heart: structure and function
Biology
Mendelian Genetics
Biology
DNA Replication
Biology
Cellular Respiration
Biology
Enzyme Action
Biology
The Nerve Impulse and the Action Potential
Biology
The Nephron and Urine Formation
Biology
Meiosis Cell Division
Biology
Digestive System
Biology
Breathing Mechanism: Inhalation and Exhalation
Biology
Protein synthesis
Biology
Blood circulation: double circulation and cardiac output
Biology
Cell structure and organelles: plant cell vs animal cell
Biology
Reflex action and the reflex arc
Biology
The human eye: parts, image formation and accommodation
Biology
Muscle contraction and the sliding-filament model
Biology
Transport in plants: xylem, phloem and transpiration
Biology
Food chain and food web: energy flow and the 10 % rule
Biology
Population growth: exponential and logistic curves
Biology
Natural selection: peppered moths and the sooty tree
Biology
Immune response: primary and secondary antibody response
Biology
Pollination and fertilisation
Mathematics
Pythagorean Theorem
Mathematics
Trigonometric Ratios and the Unit Circle
Mathematics
Quadratic functions and their graphs
Mathematics
Circle theorems
Mathematics
Heights and distances: elevation and depression angles
Mathematics
Probability: experimental vs theoretical probability
Mathematics
Arithmetic and Geometric Sequences
Mathematics
Mean, Median and Mode
Mathematics
Sets and Venn Diagrams
Mathematics
Linear equations: graphs, slope and simultaneous pairs
Mathematics
Graphs of sin, cos and tan
Mathematics
Completing the Square and the Quadratic Formula
Mathematics
Area of a Circle: Proof, Formula and Solved Problems
Mathematics
Volume and Surface Area of Solids: Cube, Cuboid, Cylinder, Cone, Sphere
Mathematics
Similar Triangles: Scale Factor, AA, SSS, SAS and Shadow Heights
Mathematics
Coordinate Geometry: Distance, Midpoint, Slope, Section Formula and Locus
Mathematics
Conic Sections: Circle, Ellipse, Parabola and Hyperbola
Mathematics
Function Transformations: Shifts, Stretches and Reflections
Mathematics
Derivative as the Slope of a Tangent: Secant to Tangent
Mathematics
Riemann Sums and Integration: Area Under a Curve
Mathematics
Limits and the ε–δ Definition: A Visual Guide
Mathematics
3D Vectors: Sum, Dot Product and Cross Product
Mathematics
Matrix Transformations: Rotation, Reflection, Shear and the Determinant
Mathematics
Complex Numbers: Sum, Product, Powers and Roots on the Argand Plane
Mathematics






















